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Text File  |  1999-02-24  |  6.7 KB  |  191 lines

  1. // ===========================================================================
  2. // The Secret Druglab dialog scripts
  3. // AKA Just Say No
  4. // AKA U4 For You
  5. // ===========================================================================
  6. //
  7.  
  8.  
  9. // ***************************************************************************
  10. // Start Dialog Threads
  11. // ***************************************************************************
  12.  
  13. blade_gets_playjoy:
  14. //Blade picks up "Playjoy"
  15. //Blade: "Oh yes. Its the January issue."
  16. //JC: "With Karen?"
  17. //Blade: "Yep."
  18. //JC: "Come to Butthead."
  19.  
  20. dialog "i_blade" "Oh yes. Its the January issue." "dialog/church/blade/ohyes.wav" 1 5  
  21. waitforsound "dialog/church/blade/ohyes.wav" .3
  22.  
  23. dialog "i_jc" "With Karen?" "dialog/church/jc/karen.wav" 1 5  
  24. waitforsound "dialog/church/jc/karen.wav" .3
  25.  
  26. dialog "i_blade" "Yep." "dialog/church/blade/yep.wav" 1 5  
  27. waitforsound "dialog/church/blade/yep.wav" .3
  28.  
  29. //dialog "i_jc" "Come to Butthead." "dialog/church/jc/butthead.wav" 1 5  
  30. //waitforsound "dialog/church/jc/butthead.wav" .3
  31. end
  32.  
  33. jc_think_making_U4:
  34. level.look_for_sample = 1
  35.   //JC says "Hmm I think they're making the U4 right here."
  36. dialog "i_jc" "Hmm I think they're making the U4 right here." "dialog/druglab/jc/u4here.wav" 1 5  
  37. waitforsound "dialog/druglab/jc/u4here.wav" .3
  38. //wait 2
  39.   //JC says "Blade, look for a U4 sample in this building."
  40. dialog "i_jc" "Blade, look for a U4 sample in this building." "dialog/druglab/jc/u4build.wav" 1 5  
  41. waitforsound "dialog/druglab/jc/u4build.wav" .3
  42. end
  43.  
  44. jc_what_barrels:
  45. level.look_for_sample ifequal 1 end
  46.   //JC says "Hey what are those barrels from SinTek doing here?"
  47. dialog "i_jc" "Hey what are those barrels from SinTek doing here?" "dialog/druglab/jc/sinbarr.wav" 1 5  
  48. //waitforsound "dialog/druglab/jc/sinbarr.wav" .3
  49. end
  50.  
  51.  
  52. jc_bring_sample_to_HQ:
  53. dialog "i_blade" "OK JC, I've got the U4." "dialog/druglab/blade/gotu4.wav" 1 5  
  54. waitforsound "dialog/druglab/blade/gotu4.wav" .3
  55.   //JC says "Excellent. Bring that sample back to headquarters, I'm sending Hadwin to pick you up outside in the truck."
  56. dialog "i_jc" "Excellent. Bring that sample back to headquarters, I'm sending Hadwin to pick you up outside in the truck." "dialog/druglab/jc/truck.wav" 1 5  
  57. waitforsound "dialog/druglab/jc/truck.wav" .3
  58. end
  59.  
  60. jc_shipment_from_sintek:
  61.   //JC says "Hmm, theres a shipment from SinTek arriving today. After you bring me that sample you'd better get over to the Crane shipyards and check that out."
  62.  
  63. //then maybe:  "Theres got to be someone big behind all this."
  64. // then JC may say: "But first find that U4 sample I need!"
  65. dialog "i_jc" "Hmm, theres a shipment from SinTek arriving today. You'd better get over to the Crane shipyards next and check that out." "dialog/druglab/jc/crane.wav" 1 5  
  66. waitforsound "dialog/druglab/jc/crane.wav"
  67. //wait 4
  68. //end
  69.  
  70. jc_shipment15:
  71. dialog "i_jc" "Theres got to be someone big behind all this." "dialog/druglab/jc/crane2.wav" 1 5  
  72. waitforsound "dialog/druglab/jc/crane2.wav" .3
  73. end
  74.  
  75. jc_shipment2:
  76. dialog "i_jc" "But first find that U4 sample I need!" "dialog/druglab/jc/findsamp.wav" 1 5  
  77. //waitforsound "dialog/druglab/jc/findsamp.wav" .3
  78. end
  79.  
  80.  
  81.  
  82. // ------------------------------------------
  83. // Claw Tech dialog
  84. // ------------------------------------------
  85.  
  86. claw_tech_taunt:
  87. level.clawTechDown ifequal 1 end
  88. level.claw_taunt ifequal 1 end
  89. level.claw_taunt = 1
  90. dialog "i_tech" "I will crush you like a melon!" "dialog/druglab/tech/melon.wav" 1 5  
  91. //waitforsound "dialog/druglab/tech/melon.wav" .3
  92. end
  93.  
  94. taunts:
  95. level.clawTechDown ifequal 1 end
  96. level.claw_taunts += 1
  97. level.claw_taunts ifequal 1 thread tech_crush_crush_hee
  98. level.claw_taunts ifequal 2 thread tech_oooh_you_buddy
  99. level.claw_taunts ifequal 3 thread blade_i'll_get_boy
  100. level.claw_taunts ifequal 4 thread tech_oooh_just_still
  101. end
  102.  
  103. tech_crush_crush_hee:
  104. dialog "i_tech" "Crush crush crush! Hee hee!" "dialog/druglab/tech/crush.wav" 1 5  
  105. //waitforsound "dialog/druglab/tech/crush.wav" .3
  106. end
  107.  
  108. tech_oooh_you_buddy:
  109. dialog "i_tech" "Oooh you are dead buddy!" "dialog/druglab/tech/dead.wav" 1 5  
  110. //waitforsound "dialog/druglab/tech/dead.wav" .3
  111. end
  112.  
  113. tech_oooh_just_still:
  114. dialog "i_tech" "Oooh just stay still!" "dialog/druglab/tech/still.wav" 1 5  
  115. //waitforsound "dialog/druglab/tech/still.wav" .3
  116. end
  117.  
  118. blade_i'll_get_boy:
  119. dialog "i_blade" "I'll get you, claw boy!" "dialog/druglab/blade/clawboy.wav" 1 5  
  120. //waitforsound "dialog/druglab/blade/clawboy.wav" .3
  121. end
  122.  
  123.  
  124.  
  125. blade_down_claw_boy:
  126. dialog "i_blade" "Down, claw boy!" "dialog/druglab/blade/downclaw.wav" 1 5  
  127. waitforsound "dialog/druglab/blade/downclaw.wav" 
  128. wait 0.5
  129. dialog "i_tech" "Hey- he's trying to kill me!" "dialog/druglab/tech/killme.wav" 1 5  
  130. //waitforsound "dialog/druglab/tech/killme.wav" .3
  131. end
  132.  
  133.  
  134. tech_wait_i_playing:
  135. dialog "i_tech" "Wait, I was only playing!" "dialog/druglab/tech/play.wav" 1 5  
  136. waitforsound "dialog/druglab/tech/play.wav"
  137. dialog "i_tech" "Oh my god! Oh my God! Oh my GOD!" "dialog/dam/tech/ohgod.wav" 1 5  
  138. end
  139.  
  140.  
  141. blade_who's_crushing_now:
  142. level.crush_said ifequal 1 end
  143. level.crush_said = 1
  144. dialog "i_blade" "Who's crushing who now?" "dialog/druglab/blade/crushw.wav" 1 5  
  145. //waitforsound "dialog/druglab/blade/crushw.wav" .3
  146. end
  147.  
  148.  
  149.  
  150.  
  151. // ------------------------------------------
  152. // dr lansing
  153. // ------------------------------------------
  154.  
  155. lansing_wait_wait_hostage:
  156. dialog "i_drlansing" "Wait Wait! Dont shoot! I'm only a scientist... They're holding my daughter hostage!" "dialog/druglab/cin/lhost.wav" 1 5  
  157. waitforsound "dialog/druglab/cin/lhost.wav" .3
  158. end
  159.  
  160.  
  161.  
  162. // ------------------------------------------
  163. // End of Dialog File
  164. // ------------------------------------------
  165.  
  166.  
  167. precache:
  168.      cachesound "dialog/church/blade/ohyes.wav"
  169.      cachesound "dialog/church/blade/yep.wav"
  170.      cachesound "dialog/church/jc/karen.wav"
  171.      cachesound "dialog/dam/tech/ohgod.wav"
  172.      cachesound "dialog/druglab/blade/clawboy.wav"
  173.      cachesound "dialog/druglab/blade/crushw.wav"
  174.      cachesound "dialog/druglab/blade/downclaw.wav"
  175.      cachesound "dialog/druglab/blade/gotu4.wav"
  176.      cachesound "dialog/druglab/cin/lhost.wav"
  177.      cachesound "dialog/druglab/jc/crane.wav"
  178.      cachesound "dialog/druglab/jc/crane2.wav"
  179.      cachesound "dialog/druglab/jc/findsamp.wav"
  180.      cachesound "dialog/druglab/jc/sinbarr.wav"
  181.      cachesound "dialog/druglab/jc/truck.wav"
  182.      cachesound "dialog/druglab/jc/u4build.wav"
  183.      cachesound "dialog/druglab/jc/u4here.wav"
  184.      cachesound "dialog/druglab/tech/crush.wav"
  185.      cachesound "dialog/druglab/tech/dead.wav"
  186.      cachesound "dialog/druglab/tech/killme.wav"
  187.      cachesound "dialog/druglab/tech/melon.wav"
  188.      cachesound "dialog/druglab/tech/play.wav"
  189.      cachesound "dialog/druglab/tech/still.wav"
  190. end
  191.