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// =========================================================================== // The Secret Druglab dialog scripts // AKA Just Say No // AKA U4 For You // =========================================================================== // // *************************************************************************** // Start Dialog Threads // *************************************************************************** blade_gets_playjoy: //Blade picks up "Playjoy" //Blade: "Oh yes. Its the January issue." //JC: "With Karen?" //Blade: "Yep." //JC: "Come to Butthead." dialog "i_blade" "Oh yes. Its the January issue." "dialog/church/blade/ohyes.wav" 1 5 waitforsound "dialog/church/blade/ohyes.wav" .3 dialog "i_jc" "With Karen?" "dialog/church/jc/karen.wav" 1 5 waitforsound "dialog/church/jc/karen.wav" .3 dialog "i_blade" "Yep." "dialog/church/blade/yep.wav" 1 5 waitforsound "dialog/church/blade/yep.wav" .3 //dialog "i_jc" "Come to Butthead." "dialog/church/jc/butthead.wav" 1 5 //waitforsound "dialog/church/jc/butthead.wav" .3 end jc_think_making_U4: level.look_for_sample = 1 //JC says "Hmm I think they're making the U4 right here." dialog "i_jc" "Hmm I think they're making the U4 right here." "dialog/druglab/jc/u4here.wav" 1 5 waitforsound "dialog/druglab/jc/u4here.wav" .3 //wait 2 //JC says "Blade, look for a U4 sample in this building." dialog "i_jc" "Blade, look for a U4 sample in this building." "dialog/druglab/jc/u4build.wav" 1 5 waitforsound "dialog/druglab/jc/u4build.wav" .3 end jc_what_barrels: level.look_for_sample ifequal 1 end //JC says "Hey what are those barrels from SinTek doing here?" dialog "i_jc" "Hey what are those barrels from SinTek doing here?" "dialog/druglab/jc/sinbarr.wav" 1 5 //waitforsound "dialog/druglab/jc/sinbarr.wav" .3 end jc_bring_sample_to_HQ: dialog "i_blade" "OK JC, I've got the U4." "dialog/druglab/blade/gotu4.wav" 1 5 waitforsound "dialog/druglab/blade/gotu4.wav" .3 //JC says "Excellent. Bring that sample back to headquarters, I'm sending Hadwin to pick you up outside in the truck." dialog "i_jc" "Excellent. Bring that sample back to headquarters, I'm sending Hadwin to pick you up outside in the truck." "dialog/druglab/jc/truck.wav" 1 5 waitforsound "dialog/druglab/jc/truck.wav" .3 end jc_shipment_from_sintek: //JC says "Hmm, theres a shipment from SinTek arriving today. After you bring me that sample you'd better get over to the Crane shipyards and check that out." //then maybe: "Theres got to be someone big behind all this." // then JC may say: "But first find that U4 sample I need!" dialog "i_jc" "Hmm, theres a shipment from SinTek arriving today. You'd better get over to the Crane shipyards next and check that out." "dialog/druglab/jc/crane.wav" 1 5 waitforsound "dialog/druglab/jc/crane.wav" //wait 4 //end jc_shipment15: dialog "i_jc" "Theres got to be someone big behind all this." "dialog/druglab/jc/crane2.wav" 1 5 waitforsound "dialog/druglab/jc/crane2.wav" .3 end jc_shipment2: dialog "i_jc" "But first find that U4 sample I need!" "dialog/druglab/jc/findsamp.wav" 1 5 //waitforsound "dialog/druglab/jc/findsamp.wav" .3 end // ------------------------------------------ // Claw Tech dialog // ------------------------------------------ claw_tech_taunt: level.clawTechDown ifequal 1 end level.claw_taunt ifequal 1 end level.claw_taunt = 1 dialog "i_tech" "I will crush you like a melon!" "dialog/druglab/tech/melon.wav" 1 5 //waitforsound "dialog/druglab/tech/melon.wav" .3 end taunts: level.clawTechDown ifequal 1 end level.claw_taunts += 1 level.claw_taunts ifequal 1 thread tech_crush_crush_hee level.claw_taunts ifequal 2 thread tech_oooh_you_buddy level.claw_taunts ifequal 3 thread blade_i'll_get_boy level.claw_taunts ifequal 4 thread tech_oooh_just_still end tech_crush_crush_hee: dialog "i_tech" "Crush crush crush! Hee hee!" "dialog/druglab/tech/crush.wav" 1 5 //waitforsound "dialog/druglab/tech/crush.wav" .3 end tech_oooh_you_buddy: dialog "i_tech" "Oooh you are dead buddy!" "dialog/druglab/tech/dead.wav" 1 5 //waitforsound "dialog/druglab/tech/dead.wav" .3 end tech_oooh_just_still: dialog "i_tech" "Oooh just stay still!" "dialog/druglab/tech/still.wav" 1 5 //waitforsound "dialog/druglab/tech/still.wav" .3 end blade_i'll_get_boy: dialog "i_blade" "I'll get you, claw boy!" "dialog/druglab/blade/clawboy.wav" 1 5 //waitforsound "dialog/druglab/blade/clawboy.wav" .3 end blade_down_claw_boy: dialog "i_blade" "Down, claw boy!" "dialog/druglab/blade/downclaw.wav" 1 5 waitforsound "dialog/druglab/blade/downclaw.wav" wait 0.5 dialog "i_tech" "Hey- he's trying to kill me!" "dialog/druglab/tech/killme.wav" 1 5 //waitforsound "dialog/druglab/tech/killme.wav" .3 end tech_wait_i_playing: dialog "i_tech" "Wait, I was only playing!" "dialog/druglab/tech/play.wav" 1 5 waitforsound "dialog/druglab/tech/play.wav" dialog "i_tech" "Oh my god! Oh my God! Oh my GOD!" "dialog/dam/tech/ohgod.wav" 1 5 end blade_who's_crushing_now: level.crush_said ifequal 1 end level.crush_said = 1 dialog "i_blade" "Who's crushing who now?" "dialog/druglab/blade/crushw.wav" 1 5 //waitforsound "dialog/druglab/blade/crushw.wav" .3 end // ------------------------------------------ // dr lansing // ------------------------------------------ lansing_wait_wait_hostage: dialog "i_drlansing" "Wait Wait! Dont shoot! I'm only a scientist... They're holding my daughter hostage!" "dialog/druglab/cin/lhost.wav" 1 5 waitforsound "dialog/druglab/cin/lhost.wav" .3 end // ------------------------------------------ // End of Dialog File // ------------------------------------------ precache: cachesound "dialog/church/blade/ohyes.wav" cachesound "dialog/church/blade/yep.wav" cachesound "dialog/church/jc/karen.wav" cachesound "dialog/dam/tech/ohgod.wav" cachesound "dialog/druglab/blade/clawboy.wav" cachesound "dialog/druglab/blade/crushw.wav" cachesound "dialog/druglab/blade/downclaw.wav" cachesound "dialog/druglab/blade/gotu4.wav" cachesound "dialog/druglab/cin/lhost.wav" cachesound "dialog/druglab/jc/crane.wav" cachesound "dialog/druglab/jc/crane2.wav" cachesound "dialog/druglab/jc/findsamp.wav" cachesound "dialog/druglab/jc/sinbarr.wav" cachesound "dialog/druglab/jc/truck.wav" cachesound "dialog/druglab/jc/u4build.wav" cachesound "dialog/druglab/jc/u4here.wav" cachesound "dialog/druglab/tech/crush.wav" cachesound "dialog/druglab/tech/dead.wav" cachesound "dialog/druglab/tech/killme.wav" cachesound "dialog/druglab/tech/melon.wav" cachesound "dialog/druglab/tech/play.wav" cachesound "dialog/druglab/tech/still.wav" end